Vulkan is a low-overhead, cross-platform graphics and compute API developed by the Khronos Group. It aims to provide better performance and more control over the GPU compared to older APIs like DirectX and OpenGL. Vulkan is designed to be more efficient by reducing the CPU overhead and allowing developers to have direct control over the GPU.
Rainbow Six Siege, a popular tactical shooter game developed by Ubisoft, implemented Vulkan support in late 2019. Vulkan support aims to improve the overall performance and stability of the game by utilizing the capabilities of modern graphics hardware more effectively.
Players reported seeing significant improvements in frame rates and reduced stuttering after enabling Vulkan in Rainbow Six Siege. However, the performance gain may vary depending on the hardware configuration and optimization of the game.
Overall, Vulkan support in Rainbow Six Siege has been well-received by the community and has helped to enhance the gaming experience for many players.
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